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For people new to DirectX development, provides numerous tutorials for writing Windows Store apps, Windows phone apps, and Universal apps which all begin with creating a new project using a Visual Studio template built into to VS 2012 or VS 2013. For people targeting Win32 desktop (i.e. When developing on or for Windows 7), however, there’s no “DirectX” project template to be found in Visual Studio. Instead, you have to use the generic Win32 project and then add support for Direct3D such as is done with the.Ideally, I’d like a Win32 desktop project template that looks similar to the other C DirectX templates as a common starting point for some tutorials and other explanatory posts. And so, here it is! This is a Visual Studio extension for VS 2013 Pro, VS 2013 Premium, VS 2013 Ultimate, or VS 2013 Community which installs a Direct3D Win32 Game project template for Visual C.VS Express for Windows Desktop: I recommend taking a look at the if you don’t have the budget for purchasing a license for the VS 2013 Pro+ editions.DirectX 12: The details of the Direct3D 12 versions of Direct3D Win32 Game is different than the Direct3D 11 version since the APIs are quite different, but it’s the same design. See for a more detailed overview.Related: Using the VSIXTo Install, launch Direct3DWin32Game.vsix on a system with VS 2013 installed.
If VS 2013 was already open, exit and restart it.To Uninstall, in VS 2013 go to Tools / Extensions and Updates then uninstall “Direct3DWin32Game”. You then restart VS 2013. Creating a new projectTo create a new project, use File / New - ProjectWhen finished, you have a Win32 desktop app project that is ready to use for on Windows 7 or Windows 8.x.
For those familiar with the existing “DirectX App” VS templates or XNA Game Studio, it has a similar structure with a Game class with methods like Render, Update, and Clear. Search for TODO for hints as to where to add your code. Template overviewThe project has the following properties:. It creates a window, and swap chain with depth buffer.
This supports both DirectX 11.0 and DirectX 11.1 runtime systems. Debug configurations enable the with some additional debugging features enabled. By default it supports all possible from 9.1 to 11.1. The default swapchain format is BGRA 8-bit UNORM with a D24S8 depth buffer. The default is for Game::Clear to render a classic 'Cornflower blue' screen.
This project makes use of calling the Game::Update method as needed to update the game state, and defaults to variable-time steps. The application handles resizing-the smallest window allowed is 320 x 200, defaulting to 800 x 600 or whatever is returned by Game::GetDefaultSize. When the window is resized, Game::OnWindowSizeChanged is called which in turn calls Game::CreateResources in order update the swap chain, re-create any window-sized dependent resources like the depth buffer, and reset the default viewport.The project template makes some simplifying assumptions:. If the window is minimized, Game::OnSuspending is called (same as if a power management state is encountered).
No support for either 'exclusive' full-screen or 'fake' full-screen. It does not have any handling of input (keyboard/mouse), which you can add by modifying the WndProc in Main.cpp. You can easily add support for the Xbox Common Controller gamepad using DirectX Tool Kit's.Some additional notes:. This makes use of Microsoft::WRL::ComPtr as a to manage the lifetime of the COM objects. It makes use of for errors, including the DX::ThrowIfFailed helper present in the other DirectX templates.
The modules default to using the DirectX namespace to simplify use of or other helper libraries like. Following good C coding practice, you should use fully qualified names in the headers (i.e. In Game.h). If Game::Present detects as a device-removed or device-reset case, it will call Game::OnDeviceLost which releases all Direct3D objects and then calls Game::CreateDevice and Game::CreateResources again to re-create them.
COM is initialized using a multi-threading model to simplify use of Windows Imaging Component (WIC) or XAudio2. The project sets in pch.h to support Windows Vista, Windows 7, or Windows 8.x. Set this to 0x0601 to require Windows 7 or later (i.e. You don't want to deal with ), or 0x0602 to require Windows 8.0 or later (so you can rely on or ). The project includes a complete embedded. The project supports both Win32 (32-bit) and x64 native configurations (Debug and Release).Adding DirectX Tool KitThe basic project template is self-contained.