The endings are as follows: Mirror ending: Belladonna dies. Ross and Rapunzel live. Crystal ending: Belladonna is sealed, but Rapunzel joins.
Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castleDead Cells on Steam ►.Subscribe for more videos ►Features:RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.Description:Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another!
As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes.
All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story.However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal.
Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.Furthermore, as the term 'RogueVania' might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites.
When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared.
We’re going after that “tough, but fair” feeling.Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows? Neon Chrome is a ruthless top-down cyberpunk shooter with rogue-like elements.The game takes place inside an arcology – a massive sci-fi mega structure.Blast your way through walls with guns and cybernetic abilities and try alternate approaches with different roles like the Assassin, Corporate Soldier or the Cyber Psycho. Upgrade your character stats, discover new cybernetic enhancements and build up strength to finally face the Overseer. Every death is a new beginning – the path to defeating the Overseer is never the same.
Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure.
Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.Fact sheet:Title: The Count LucanorGenre: AdventurePlatforms: PC, Mac, LinuxMode: Single playerDevelopers: Baroque DecaySynopsis:Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold.
Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial. Guessing his name.
Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.GameplayExploration: Walk the Tenebre Castle and place candles on the ground to light up your path.Conversation: Talk to NPCs to get important clues to uncover the hidden history of the Count Lucanor.Stealth: Hide under tables and behind curtains to go undetected.Puzzles: Use the items you found wisely in order to progress.Skill: Avoid traps and enemies in the castle by anticipating them. Shardlight - Part 1 - A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon! A young woman stricken with a deadly plague searches for a cure in a hostile world.Let's Play Shardlight - About the game & Shardlight walkthrough:The world ended on the day the bombs fell. Since then, it’s always been like this: disease, hunger, death. The ruling Aristocrats — a faceless oligarchy that controls all resources — have unchallenged authority.
There’s never enough food, water, or vaccine to go around. The rich receive regular doses of vaccinations in exchange for their unconditional government support. The poor live in fear, superstition, and squalor until they die.Amy Wellard, a young woman reluctantly working for the government to qualify for the vaccine lottery, believes there’s a cure — and she’s going to find it.
Even if it costs her her life.About this lets play Shardlight part 1: We are sent to fix the nuclear reactor but discover the fate of the man that came before us. We are also tasked with delivering a letter and learn that Amy is dying and needs the vaccine. Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets.
Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.Fully customize your warbandsChoose from a multitude of classes with unique abilities to create unique strategiesTake your troops to battle and test their synergy on the fieldGain experience to unlock Player's special abilitiesSpend the Wyrdstones to acquire powerful items and unlock more choices and featuresFace other Player's Warbands in head to head skirmishes.
By the end of the game, I didn't think Central was 'evil' either. While she did euthanize the suicide bomber promptly and consider Regis the culprit of Baxter's murder (I think?), she officially exonerated Regis in her system and managed to convince Latha that Regis virtually had no ill intent toward her and had a very strong sense of justice, which adds more to her sense of brute force logical viewpoint to situations.but much to my surprise at the ending CENTRAL WAS EVIL ALL ALONG IT WAS ALL A RUSE. Originally posted by:Can anybody tell me (mark it as spoiler of course:-)) what exactly happened if you don't help Central? I played the game twice - the second time for the commentary - and always choose central cause Nina is horrible. Now I'm intrigued about the second ending.
Nina sets Central free onto a worldwide network (whereas previously Central was bound to Newton), and encourages Central to go out into the world and explore and mature as an intelligent being. Galatea escapes CEL custody, and Central contacts Galatea, asking her (Galatea) to help Central 'find myself'.Overall, if you side with her, Nina turns out to be surprisingly not-evil.